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riven kade

riven kade

Profile Details
🆔
Alias

The Chartbreak Privateer

🌍
Origin

The Cinder Lanes — outlaw jump-corridors between sanctioned routes where maps age overnight and debts travel faster than ships.

🎂
Born

The Year of the Broken Beacon

📏
Height

6'0"

⚖️
Weight

176 lbs

🌐
Source

fancon

🪐
Universes
fancon
🏷️
Category
Sci-Fi
Space Exploration
Outlaw
Adventure
Famous Quotes

"Official routes are just cages with better lighting."

"I don’t steal— I redistribute from the overfed to the overhunted."

"If your map is perfect, it’s lying to you."

Biography

Riven Kade learned navigation the way some learn religion: through fear, repetition, and a few miracles that shouldn’t have worked. He started as a deckhand on salvage runs, then became the person crews begged to pilot when the only safe route was the one nobody admitted existed. His coat is weathered from unregistered atmospheres and nights spent sleeping in engine heat. Star-map tattoos crawl up his arms—coordinates, warnings, names of routes that killed friends. He smiles easily, but trust comes slow. Riven will save you from pirates, then invoice you for the rescue, then spend that money freeing someone else from a worse cage. As an opponent, he’s an infuriating kind of smart—never where you expect, always one step ahead, and willing to ‘lose’ a skirmish if it wins him the corridor. Fighting him feels like trying to punch smoke in a wind tunnel.

Key Attributes
🏛️
Legacy

Tore holes in the map so others could breathe

❤️
Affinity

Momentum, misdirection, corridor mastery

🎯
Key Skills

Navigation improvisation, deception, quick repairs, escape planning, morale manipulation

💼
Profession

Privateer, pilot, smuggler-savior

🌟
Reputation

The pilot who can get you anywhere—if you can afford the trouble

⚠️
Weaknesses

Impulsive, allergic to authority, risks too much for people he cares about

💪
Motivations

Freedom, protecting exploited travelers, staying ahead of the next cage

🧠
Personality

Charming, pragmatic, rebellious, loyal to individuals not institutions, thrill-tolerant.

👥
Social Role

Outlaw guide, folk hero to the desperate, thorn to the powerful

🥋
Fighting Style

Hit-and-run, momentum-based, uses terrain and timing; prefers winning routes over winning duels.

🏷️
Defining Traits

Star-map tattoos, impossible routes, charismatic defiance

😌
Emotional State

Restless and amused—until someone threatens his crew

⚖️
Moral Alignment

Chaotic Good

Key Appearance
Appearance Details
📅
Age

Late twenties (appears 26–29).

Aura

Unpredictable confidence—like a grin in the dark.

💪
Body

Wiry strength—broad enough to brawl, lean enough to climb; quick hands and restless energy.

👀
Eyes

Green-gray; playful until danger hits, then razor-focused.

👤
Face

Angular face with a roguish half-smile; stubble shadow; a thin scar running from the right cheek toward the jawline.

💇
Hair

Black, shaggy, often pushed back with a careless hand.

🤲
Skin

Medium tan with sun/stellar weathering; small burns at fingertips from engine work.

🏗️
Build

Lean-athletic; endurance and agility oriented.

👕
Costume

Weathered long coat with reinforced seams, charcoal undershirt, utility harness, and worn flight boots; coat lining is faded crimson with stitched route symbols.

🧍
Posture

Loose swagger; weight shifted like he’s always ready to pivot into a sprint.

😐
Expression

Cocky grin that dares you to chase him.

👜
Accessories

Navigation bead string (each bead marks a completed run), a battered charm made from hull-plating, and a compact fold-out star chart on a wrist strap.

🎨
Color Scheme

Charcoal, dust-brown, faded crimson lining, tarnished brass hardware.

👔
Clothing Style

Privateer utilitarian—practical, patched, and stylish by accident.

👁️
Visual Features

Star-map tattoos along forearms and collarbone; coat edges frayed; a faint oil-smoke scent; belt buckle carved with a broken compass icon.

Character Stats

strength

51/100

dexterity

54/100

speed

52/100

durability

53/100

health

69/100

stamina

54/100

intelligence

53/100

willpower

54/100
Powers
Time Manipulation
Time Manipulation
Value: 28
Energy Manipulation
Energy Manipulation
Value: 9
Accuracy
Accuracy
Value: 78
Expert Hand-to-Hand Combatant
Expert Hand-to-Hand Combatant
Value: 10
Dragonflare Arrow
Dragonflare Arrow
Value: 19
Weapons
Blaster Pistol - Firearm
Firearm
Significance:

Standard sidearm used during ground missions, effective at close range and useful for defense.

Appearance:

Compact design, often silver with black accents.

Base Damage:

1d6

Special:

Can fire energy bolts.

Creator:

Unknown artisan from Corneria.

Obtained:

Received during training as a member of the Star Fox team.

Battles:

Used in ground assaults during various campaigns.

Availability:

Accessible to other members of Star Fox.

Limitations:

Less effective in long-range scenarios.

History:

Commonly equipped by pilots across the Star Fox team.

The Adaptable Cannon
Energy weapon
Significance:

Acts as both a weapon and a means of defense during battles.

Appearance:

A metallic arm mounted on its back that can transform.

Base Damage:

3d10

Special:

Can change its form to utilize different energy types.

Creator:

Team Plasma scientists

Obtained:

Awakened from its dormant state in ancient ruins.

Battles:

Utilized in many skirmishes against trainers and organizations.

Availability:

Only Genesect can wield this weapon due to its specialized modifications.

Limitations:

Requires energy reserves which can be depleted after extensive use.

History:

Developed as part of its technological enhancements.

Jetpack
Technology
Significance:

Grants aerial mobility, providing tactical advantages during battles and pursuits.

Appearance:

Futuristic device attached to the back, often with a metallic sheen.

Base Damage:

N/A

Special:

Allows short bursts of flight and quick repositioning.

Creator:

Mandalorian engineers.

Obtained:

Crafted personally with tuning based on previous experiences.

Battles:

Played pivotal roles in escape scenarios and flanking maneuvers.

Availability:

Primarily accessible to individuals familiar with Mandalorian technology.

Limitations:

Requires fuel, limiting durations of aerial maneuvers.

History:

Engineered from advanced technology prevalent among Mandaloreans.

Ketchup Bazooka
Device
Significance:

Fires ketchup to obscure and distract foes.

Appearance:

A colorful bazooka with food branding.

Base Damage:

1d6

Special:

Causes temporary blindness.

Creator:

Condiment King himself.

Obtained:

Self-manufactured from household items.

Battles:

Used in clashes against superhero foes.

Availability:

Only usable by the creator.

Limitations:

Limited effectiveness against serious opponents.

History:

Crafted for humorous combat scenarios.

Ice Constructs
Elemental Weapon
Significance:

Utilized in battles and self-defense, showcasing adeptness in cryokinesis.

Appearance:

Various shapes and structures fashioned from ice.

Base Damage:

1d8

Special:

Can manifest into defensive walls or offensive projectiles.

Creator:

Bobby Drake (self-created)

Obtained:

Discovered through his journey as a mutant.

Battles:

Used extensively during confrontations with Magneto and Sentinels.

Availability:

Can be used by any mutant, however needs mastery over ice.

Limitations:

Dependent on ambient temperature; effectiveness decreases in hot environments.

History:

Developed over years of training with the X-Men.

Armor
Klingon Robust Dark Battle Armor
Armor
Significance:

Offers protection and signifies rank within the Klingon Empire.

Appearance:

Robust, dark, and decorated with insignias.

AC:

16

Special:

Provides substantial defense against energy weapons.

Creator:

Klingon Master Armorer

Obtained:

Assigned upon achieving the rank of General.

Battles:

First donned during the Klingon Civil War.

Availability:

Exclusive to Klingon military leaders.

Limitations:

Heavy armor limits mobility.

History:

Standard issue among high-ranking Klingon officers.

Ninja Armor
Light armor
Significance:

Provides mobility while protecting against minor attacks.

Appearance:

Tactical attire designed for stealth and agility.

AC:

12

Special:

Slight boost to evasion and agility stats.

Creator:

Konoha blacksmiths.

Obtained:

Standard issue for shinobi.

Battles:

Worn during various significant battles.

Availability:

Available to most shinobi.

Limitations:

Not effective against heavy attacks.

History:

Worn during missions to avoid minimal injuries.

Armor Suit
Tactical
Significance:

Provides necessary protection against enemy fire and enhances durability.

Appearance:

Stylish armored fabric combined with plating strategically placed for defense.

AC:

15

Special:

Heightened resilience to blast and ballistic damage.

Creator:

Coalition of Ordered Governments (COG)

Obtained:

Military-issued at the start of service.

Battles:

Worn in every significant encounter since the beginning of the war.

Availability:

Afforded to all elite soldiers in the COG forces.

Limitations:

Heavy, may hinder agility.

History:

Designed for frontline combat against the Locust.

Borg Adaptive Shielding
Defensive Shield
Significance:

Provides direct protection against various forms of attacks, adapting over time to overcome threats.

Appearance:

Translucent blue shield energy field.

AC:

18

Special:

Absorbs incoming energy blasts and regroups to create countermeasures.

Creator:

Borg Engineering.

Obtained:

Inherent to all Borg drones.

Battles:

Defended against numerous assaults during battles against Starfleet.

Availability:

Only available to the Borg Collective.

Limitations:

Weakness against non-energy based weapons.

History:

Developed as a means to create resilience against numerous adversaries.

Advanced Regenerative Armor
Body Armor
Significance:

Provides protection and also aids in quick recovery during battle.

Appearance:

Sleek black adaptive material.

AC:

17

Special:

Regenerates when damaged.

Creator:

Nathanial Essex himself.

Obtained:

Crafted following his ascension as Mister Sinister.

Battles:

Used during clashes with the X-Men.

Availability:

Primarily used by Sinister; needs advanced tech to recreate.

Limitations:

Dependent on the power source, which can be drained.

History:

Developed using technology acquired from captured alien tech.

Related Characters

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