
riven kade
Profile Details
🆔
Alias
The Chartbreak Privateer
🌍
Origin
The Cinder Lanes — outlaw jump-corridors between sanctioned routes where maps age overnight and debts travel faster than ships.
🎂
Born
The Year of the Broken Beacon
📏
Height
6'0"
⚖️
Weight
176 lbs
🌐
Source
fancon
🪐
Universes
🏷️
Category
Famous Quotes
"Official routes are just cages with better lighting."
"I don’t steal— I redistribute from the overfed to the overhunted."
"If your map is perfect, it’s lying to you."
Biography
Riven Kade learned navigation the way some learn religion: through fear, repetition, and a few miracles that shouldn’t have worked. He started as a deckhand on salvage runs, then became the person crews begged to pilot when the only safe route was the one nobody admitted existed. His coat is weathered from unregistered atmospheres and nights spent sleeping in engine heat. Star-map tattoos crawl up his arms—coordinates, warnings, names of routes that killed friends. He smiles easily, but trust comes slow. Riven will save you from pirates, then invoice you for the rescue, then spend that money freeing someone else from a worse cage. As an opponent, he’s an infuriating kind of smart—never where you expect, always one step ahead, and willing to ‘lose’ a skirmish if it wins him the corridor. Fighting him feels like trying to punch smoke in a wind tunnel.
Key Attributes
🏛️
Legacy
Tore holes in the map so others could breathe
❤️
Affinity
Momentum, misdirection, corridor mastery
🎯
Key Skills
Navigation improvisation, deception, quick repairs, escape planning, morale manipulation
💼
Profession
Privateer, pilot, smuggler-savior
🌟
Reputation
The pilot who can get you anywhere—if you can afford the trouble
⚠️
Weaknesses
Impulsive, allergic to authority, risks too much for people he cares about
💪
Motivations
Freedom, protecting exploited travelers, staying ahead of the next cage
🧠
Personality
Charming, pragmatic, rebellious, loyal to individuals not institutions, thrill-tolerant.
👥
Social Role
Outlaw guide, folk hero to the desperate, thorn to the powerful
🥋
Fighting Style
Hit-and-run, momentum-based, uses terrain and timing; prefers winning routes over winning duels.
🏷️
Defining Traits
Star-map tattoos, impossible routes, charismatic defiance
😌
Emotional State
Restless and amused—until someone threatens his crew
⚖️
Moral Alignment
Chaotic Good
Key Appearance
Appearance Details
📅
Age
Late twenties (appears 26–29).
✨
Aura
Unpredictable confidence—like a grin in the dark.
💪
Body
Wiry strength—broad enough to brawl, lean enough to climb; quick hands and restless energy.
👀
Eyes
Green-gray; playful until danger hits, then razor-focused.
👤
Face
Angular face with a roguish half-smile; stubble shadow; a thin scar running from the right cheek toward the jawline.
💇
Hair
Black, shaggy, often pushed back with a careless hand.
🤲
Skin
Medium tan with sun/stellar weathering; small burns at fingertips from engine work.
🏗️
Build
Lean-athletic; endurance and agility oriented.
👕
Costume
Weathered long coat with reinforced seams, charcoal undershirt, utility harness, and worn flight boots; coat lining is faded crimson with stitched route symbols.
🧍
Posture
Loose swagger; weight shifted like he’s always ready to pivot into a sprint.
😐
Expression
Cocky grin that dares you to chase him.
👜
Accessories
Navigation bead string (each bead marks a completed run), a battered charm made from hull-plating, and a compact fold-out star chart on a wrist strap.
🎨
Color Scheme
Charcoal, dust-brown, faded crimson lining, tarnished brass hardware.
👔
Clothing Style
Privateer utilitarian—practical, patched, and stylish by accident.
👁️
Visual Features
Star-map tattoos along forearms and collarbone; coat edges frayed; a faint oil-smoke scent; belt buckle carved with a broken compass icon.
Character Stats
strength
51/100dexterity
54/100speed
52/100durability
53/100health
69/100stamina
54/100intelligence
53/100willpower
54/100Powers

Time Manipulation
Value: 28
Energy Manipulation
Value: 9
Accuracy
Value: 78
Expert Hand-to-Hand Combatant
Value: 10
Dragonflare Arrow
Value: 19Weapons
Blaster Pistol - Firearm
Standard sidearm used during ground missions, effective at close range and useful for defense.
Compact design, often silver with black accents.
1d6
Can fire energy bolts.
Unknown artisan from Corneria.
Received during training as a member of the Star Fox team.
Used in ground assaults during various campaigns.
Accessible to other members of Star Fox.
Less effective in long-range scenarios.
Commonly equipped by pilots across the Star Fox team.
The Adaptable Cannon
Acts as both a weapon and a means of defense during battles.
A metallic arm mounted on its back that can transform.
3d10
Can change its form to utilize different energy types.
Team Plasma scientists
Awakened from its dormant state in ancient ruins.
Utilized in many skirmishes against trainers and organizations.
Only Genesect can wield this weapon due to its specialized modifications.
Requires energy reserves which can be depleted after extensive use.
Developed as part of its technological enhancements.
Jetpack
Grants aerial mobility, providing tactical advantages during battles and pursuits.
Futuristic device attached to the back, often with a metallic sheen.
N/A
Allows short bursts of flight and quick repositioning.
Mandalorian engineers.
Crafted personally with tuning based on previous experiences.
Played pivotal roles in escape scenarios and flanking maneuvers.
Primarily accessible to individuals familiar with Mandalorian technology.
Requires fuel, limiting durations of aerial maneuvers.
Engineered from advanced technology prevalent among Mandaloreans.
Ketchup Bazooka
Fires ketchup to obscure and distract foes.
A colorful bazooka with food branding.
1d6
Causes temporary blindness.
Condiment King himself.
Self-manufactured from household items.
Used in clashes against superhero foes.
Only usable by the creator.
Limited effectiveness against serious opponents.
Crafted for humorous combat scenarios.
Ice Constructs
Utilized in battles and self-defense, showcasing adeptness in cryokinesis.
Various shapes and structures fashioned from ice.
1d8
Can manifest into defensive walls or offensive projectiles.
Bobby Drake (self-created)
Discovered through his journey as a mutant.
Used extensively during confrontations with Magneto and Sentinels.
Can be used by any mutant, however needs mastery over ice.
Dependent on ambient temperature; effectiveness decreases in hot environments.
Developed over years of training with the X-Men.
Armor
Klingon Robust Dark Battle Armor
Offers protection and signifies rank within the Klingon Empire.
Robust, dark, and decorated with insignias.
16
Provides substantial defense against energy weapons.
Klingon Master Armorer
Assigned upon achieving the rank of General.
First donned during the Klingon Civil War.
Exclusive to Klingon military leaders.
Heavy armor limits mobility.
Standard issue among high-ranking Klingon officers.
Ninja Armor
Provides mobility while protecting against minor attacks.
Tactical attire designed for stealth and agility.
12
Slight boost to evasion and agility stats.
Konoha blacksmiths.
Standard issue for shinobi.
Worn during various significant battles.
Available to most shinobi.
Not effective against heavy attacks.
Worn during missions to avoid minimal injuries.
Armor Suit
Provides necessary protection against enemy fire and enhances durability.
Stylish armored fabric combined with plating strategically placed for defense.
15
Heightened resilience to blast and ballistic damage.
Coalition of Ordered Governments (COG)
Military-issued at the start of service.
Worn in every significant encounter since the beginning of the war.
Afforded to all elite soldiers in the COG forces.
Heavy, may hinder agility.
Designed for frontline combat against the Locust.
Borg Adaptive Shielding
Provides direct protection against various forms of attacks, adapting over time to overcome threats.
Translucent blue shield energy field.
18
Absorbs incoming energy blasts and regroups to create countermeasures.
Borg Engineering.
Inherent to all Borg drones.
Defended against numerous assaults during battles against Starfleet.
Only available to the Borg Collective.
Weakness against non-energy based weapons.
Developed as a means to create resilience against numerous adversaries.
Advanced Regenerative Armor
Provides protection and also aids in quick recovery during battle.
Sleek black adaptive material.
17
Regenerates when damaged.
Nathanial Essex himself.
Crafted following his ascension as Mister Sinister.
Used during clashes with the X-Men.
Primarily used by Sinister; needs advanced tech to recreate.
Dependent on the power source, which can be drained.
Developed using technology acquired from captured alien tech.
Related Characters
This character page is an unofficial fan resource created by fans for the fans. Our intention is to celebrate and promote appreciation of this character and their stories within the fan community. All character names, images, and related intellectual property are owned by their respective copyright holders. FanCon is not affiliated with, endorsed by, or connected to any official franchise, studio, or publisher.

